AI Insights · Timothy · October 2023
Top 5 Character Collection Games in Central America - Q3 2023
In Q3 2023, the top 5 character collection games on the unified platform in Central America showed varied performance trends in weekly downloads, revenue, and active users.
In Q3 2023, the top 5 character collection games on the unified platform in Central America demonstrated diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Free Fire: 7th Anniversary saw fluctuating weekly revenue, peaking at approximately $640K in mid-July and ending the quarter at around $379K. Weekly downloads were highest in early August with about 468K downloads and steadily declined to around 287K by the end of September. The game maintained a high number of weekly active users, peaking at nearly 28.9M in late July and decreasing to around 24.4M by the end of the quarter.
Coin Master experienced a decline in weekly revenue from late June, starting at $284K and ending at $210K in late September. Weekly downloads also showed a downward trend, dropping from around 50K in late June to approximately 22K by the end of September. Active users remained relatively stable with minor fluctuations, peaking at about 469K in late June and maintaining around 401K towards the end of the quarter.
EA SPORTS FC™ Mobile Soccer had a notable decline in weekly revenue, starting at around $203K in late June and dropping to approximately $78K by the end of September. Weekly downloads saw a significant increase in the final week of September, reaching about 223K. Active users showed an upward trend, peaking at 13.5M in the last week of September.
Pokémon GO displayed variable weekly revenue, peaking at around $194K in late August and ending at approximately $84K in late September. Weekly downloads fluctuated, peaking at about 113K in late August but declining to around 26K by the end of September. Active users saw a steady increase, peaking at about 4.1M in late August and slightly decreasing to around 3.5M by the end of the quarter.
Clash Royale showed an upward trend in weekly revenue, peaking at approximately $106K in early August and ending at around $62K in late September. Weekly downloads fluctuated, with a peak of about 75K in late June and a slight decline to around 70K by the end of September. Active users remained relatively stable, peaking at about 6.6M in early September and maintaining around 6M towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.